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Getting startedguide

First steps

What a fresh server does, the three things to set before opening the lobby, and how to switch modules.

What a fresh server does

With nothing edited, fourteen of the sixteen modules are on. The lobby is the world named world. Players inside it:

  • Are sent to spawn when they join, and back to it when they fall under Y -70 or die.
  • Are put in Adventure mode with full health and hunger, and the time fixed at noon with clear weather.
  • Cannot build, break, open containers, drop or pick up items, or take damage from the causes listed in the protection module.
  • Get the lobby hotbar: Servers (slot 0), Games (1), Parkour (2), Visibility (6), Gadgets (7) and Settings (8).
  • See a tab header and footer and a chat announcement every five minutes.

Chat and onboarding are off by default.

Set it up

Name the lobby

In /lobbyadmin, open Areas and add the world, a box or a WorldGuard region. See Lobby areas. On a dedicated hub, put its world in areas.worlds.

Set the spawn

Stand where players should appear and use the spawn card in /lobbyadmin. A point is kept per world.

Add your servers

List them in the selector module (servers, and lobbies for the lobby selector). The key of each entry is only a name; server is the id the proxy knows.

Switching modules

/lobbyadmin → Modules shows one card per module. Click to switch it live; the choice is written to config.yml. The console form is /lobbyadmin module <id> [on|off]. See Modules.

Building in the lobby

Protection also applies to admins. Run /lobbyadmin build (permission exylialobby.build) to switch yourself in and out of build mode.

Reloading

/lobbyadmin reload reads the configuration again. The menus you edit in game save themselves.

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