First steps
What a fresh server does, the three things to set before opening the lobby, and how to switch modules.
What a fresh server does
With nothing edited, fourteen of the sixteen modules are on. The lobby is the world named world.
Players inside it:
- Are sent to spawn when they join, and back to it when they fall under Y -70 or die.
- Are put in Adventure mode with full health and hunger, and the time fixed at noon with clear weather.
- Cannot build, break, open containers, drop or pick up items, or take damage from the causes listed in the protection module.
- Get the lobby hotbar: Servers (slot 0), Games (1), Parkour (2), Visibility (6), Gadgets (7) and Settings (8).
- See a tab header and footer and a chat announcement every five minutes.
Chat and onboarding are off by default.
Set it up
Name the lobby
In /lobbyadmin, open Areas and add the world, a box or a WorldGuard region. See
Lobby areas. On a dedicated hub, put its world in areas.worlds.
Set the spawn
Stand where players should appear and use the spawn card in /lobbyadmin. A point is kept per world.
Add your servers
List them in the selector module (servers, and lobbies for the lobby selector). The key of each
entry is only a name; server is the id the proxy knows.
Switching modules
/lobbyadmin → Modules shows one card per module. Click to switch it live; the choice is written to
config.yml. The console form is /lobbyadmin module <id> [on|off]. See Modules.
Building in the lobby
Protection also applies to admins. Run /lobbyadmin build (permission exylialobby.build) to switch
yourself in and out of build mode.
Reloading
/lobbyadmin reload reads the configuration again. The menus you edit in game save themselves.
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