Modules
The sixteen modules, what each one does, which are off by default, and how to switch them live.
Every feature is a module. The switches live in config.yml under modules, and /lobbyadmin →
Modules flips them live and writes the file, so the two always agree.
| Id | Module | What it does | Default | Page |
|---|---|---|---|---|
spawn | Spawn | Spawn point, /spawn, spawn on join, void return, respawn at spawn. | on | Spawn, state and protection |
state | Player state | Game mode, health, hunger, effects, flight, time, weather and the experience bar. | on | Spawn, state and protection |
protection | Protection | No building, damage, drops, hunger, mobs, fire or explosions. | on | Spawn, state and protection |
join | Join and leave | Join and leave messages by permission, welcome commands. | on | Spawn, state and protection |
chat | Chat | Chat lock, slow mode and clear chat. No formatting. | off | Spawn, state and protection |
onboarding | Onboarding | Hands first-join players to ExyliaJourney. | off | Spawn, state and protection |
hotbar | Hotbar | Buttons that open menus, send to servers or run commands. | on | Hotbar and movement |
movement | Movement | Double jump and launch pads. | on | Hotbar and movement |
visibility | Visibility | Players choose to see everyone, friends or nobody. | on | Hotbar and movement |
triggers | Triggers | Buttons, plates, blocks and areas that run actions. | on | Hotbar and movement |
selector | Server selector | Servers and lobbies with live counts and portals. | on | Servers and HUD |
games | Games | One screen with every game the Exylia plugins offer. | on | Servers and HUD |
hud | HUD | Tab list header and footer, and announcements. | on | Servers and HUD |
gadgets | Gadgets | Grappling hook, ender ride, paint blaster and more. | on | Gadgets |
parkour | Parkour | Courses, endless, sprint and daily modes, leaderboards. | on | Parkour |
pvp | Lobby PvP | Hold the sword to fight players who opted in. | on | Lobby PvP |
Switching a module
- In game:
/lobbyadmin→ Modules. Each card shows the module's name and description and opens its settings. - By command:
/lobbyadmin module <id>toggles,/lobbyadmin module <id> onoroffsets it. It works from the console. - By file: edit
config.ymland run/lobbyadmin reload.
Switching off hands every player inside their things back first (the modules are stopped in the reverse order they start). If a module is switched on again while it is still handing players back, the switch waits for it. A module whose switch is refused because another one it needs is off says which one.
What a module owns
Each module has its own settings file, modules/<id>/config.yml, and its text in
lang/<code>/modules/<id>/messages.yml. Both are editable in game from the module's card. A module that is
off registers no commands, listeners, placeholders or actions, so its labels are free for other plugins.
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