Servers and HUD
The server and lobby selectors and portals, the games screen, and the tab list and announcements.
Server selector (selector)
Player counts and online status are read live from the proxy through ExyliaLib; a click hands the player to the proxy. Two screens: the server catalogue and the lobby selector.
| Key | Default | What it does |
|---|---|---|
command | [servers] | Labels of the command that opens the server selector. Empty removes it. |
lobby-command | [lobbies] | Labels of the command that opens the lobby selector. |
lobbies | none | Server ids (as the proxy names them) that are lobbies of this network: the lobby selector lists them, emptiest first, with the player's own glowing. |
servers | Survival, Minigames examples | The catalogue. The key is only a name. |
portals | none | Boxes between two corners, placed in game. Walking in sends the player to the server. |
A catalogue entry: name (colours allowed), icon (a material, basehead-..., nexo:id), order (lowest
first), description (up to three short lines), server (the proxy id) and permission (empty is
everyone; without it the card shows as locked).
Server NPCs are no longer part of the module: place them with ExyliaDisplays, an NPC with the action
[SERVER] <name> and the label %network_players_<server>% playing. Everyone using the selector needs
exylialobby.selector (on by default).
Games (games)
One screen with every game the Exylia plugins register with ExyliaLib's mode list. It says so in chat when none is registered.
| Key | Default | What it does |
|---|---|---|
command | [games] | Labels of the command that opens the screen. Empty removes it. |
HUD (hud)
Every part switches on its own. Placeholders work everywhere, including %lobby_hud_here%.
The sidebar and the boss bars are ExyliaScreens' scoreboards.yml and bossbars.yml, no longer part of this module.
| Part | Keys | Default |
|---|---|---|
| Tab list | tab.enabled, header, footer, interval | on; placeholders re-read every 5s |
| Announcements | announcements.enabled, messages, interval | on; one line every 5m |
Players can mute the announcements in
/settings → Announcements. A reload redraws every part for everybody inside.
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