Collect and notices
How items and money reach a player who is busy, away or on another server: /collect, the join summary, toasts, labels and the countdowns.
Most deals finish while somebody is elsewhere: a listing sells overnight, an auction ends while the winner is on another server, a box does not fit. Nothing the market owes a player is ever dropped on the floor.
Where things go
| Who | Items | Money |
|---|---|---|
| Online on this server, with room | Into the inventory. | To the balance. |
| Online, inventory full | What fits, the rest to /collect. | To the balance. |
| Dead, leaving, offline or on another server | All to /collect. | To the balance, by id. |
Money always goes straight to the balance. Two things keep their items elsewhere:
- Buy orders keep delivered items on the order;
/collectlists them too. - Bazaar buy orders that fill put their items in
/collectdirectly.
A shop purchase that does not all fit asks first, and a shop gift lands in the recipient's inventory or
/collect like any other delivery. See Shop.
On a network split into groups, /collect holds what is owed in
this server's deliveries group: what a player won on survival is collected on survival.
/collect
/collect opens one screen of everything waiting: each delivery — an expired listing, a won auction, what
did not fit, a gift, a sell wand from staff — and every buy order with items ready. It needs no permission.
- Click a delivery to claim it, or Claim all, oldest first.
- A claim takes only what fits. What does not stays as one delivery, never split or dropped.
- Each delivery shows how long it has waited and, for an order, where its items came from.
Nothing is handed over on join any more. A player is told on join how many deliveries wait, and claims them when they have room.
Notices
A player is told about their own deals wherever they are: at once on this server, on the server they are on in a network, or on their next join, exactly once.
Missed notices are not replayed line by line. On join they are summed up in one line that opens
/collect — "sold 3 listings for $45k · 1 order filled" — followed by how many deliveries wait. The parts
and their words are in messages.yml under notices.
These are not the announcement channels: muting the auction house or auctions in /settings silences other
people's deals, never a player's own.
Feedback
Each is switched under feedback in config.yml and worded under feedback in messages.yml.
| Key | Default | What it shows |
|---|---|---|
toasts.auction-house-sold | GOAL | A toast when a listing of yours sells. |
toasts.auctions-won | CHALLENGE | When you win an auction. |
toasts.auctions-sold | GOAL | When an auction of yours is won. |
toasts.orders-filled | TASK | When a seller fills an order of yours. |
toasts.orders-completed | GOAL | When an order of yours is complete. |
sell-indicators | true | A floating +money label over a sale: over the player for /sell and autosell, over the container for a wand. |
wand-particles | HAPPY_VILLAGER|12|0.4|0.4|0.4|0 | Particles over a container a wand sold from: NAME|count|dx|dy|dz|speed. Empty for none. |
autosell-report | ACTION_BAR | How the periodic autosell report arrives: TOAST, ACTION_BAR, CHAT or NONE. |
auction-countdown-seconds | 60 | A boss bar over an auction's last seconds for its leader and those who bid on it here. 0 for none. |
outbid-action-bar | true | An action bar as well as the chat line when you are outbid. |
trade-countdown | BOSS_BAR | The trade countdown on screen: BOSS_BAR, TITLE or NONE. |
Toast frames are TASK, GOAL, CHALLENGE or NONE. The bazaar's toast is its own toast-frame.
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