FAQ
The questions that come up: no economy, items that went missing, why a price is held lower, autosell, shops that differ between servers, and where to get help.
Nothing can be listed or bought
There is no economy. Install ExyliaEconomy, or Vault with an economy plugin; the console says which module is waiting for one on every start.
A player says an item disappeared
Look in /collect. Anything the market could not hand over — an expired listing, a won auction while away,
an inventory that was full, a trade that was called off while they were offline — waits there and is never
dropped. Items delivered into a buy order wait on the order, in /orders mine, and appear in /collect too.
Staff can trace any deal with /marketadmin log <player>.
Why does an item sell for less than worth.yml says?
Three things hold a sale price down. The shop wins when it also buys that item, at its own price. Nothing
sells for as much as the shop charges for it, or as much as crafting it from shop items costs. And the shop's
sell limit may be used up. Run /selladmin to see where the shop and the worth list disagree.
Players got autosell without running /autosell
Autosell's switch starts on. Giving a rank exyliamarket.sellwands.autosell turns it on for them at once;
each player can turn it off with /autosell or in /settings.
Shop edits on one server do not show on another
Turn Redis on in database.yml on every server. Without it, the other servers only read the catalogue again
when they restart. Stock and limits are safe either way.
One server of the network should have its own market
Put the servers in network groups in config.yml: network.group: survival on both survival servers,
network.group: fullpvp on the other, then restart. Each module can also be shared with everyone
(global) or with a group of its own. What was written before stays with the old group. See
Configuration.
A shop should only be sold on some servers
Open the shop in /shopadmin → Placement → Servers and type their server-ids, or right-click for
this server only. The shops inside it follow. To deliver a rank bought on the hub on survival, set the
product's Delivery server instead.
A rare shop item never runs out
A product whose stock is full when its restock is due is skipped without moving its next restock, so after the first quiet period every purchase is refilled within a minute. Until that is fixed, rely on per-player limits for rare items. See Shop.
Can I change the menus?
The player screens, yes: they are under lang/<code>/, and a release keeps your edits. The staff screens
under menus/admin/ are rewritten on every start. /marketadmin reload applies a menu edit.
How do I wipe the market or reset a player?
With ExyliaLib: /exylialib wipe ExyliaMarket <table|*> and /exylialib resetplayer <player>. The market
has no wipe command of its own. See Administration.
Do I need PlaceholderAPI?
Only to show the placeholders in other plugins. Exylia plugins read them without it.
I used ExyliaSurvivalCore's market. What carries over?
There is no importer. The auction house, auctions, orders and shop tables keep the sc_ names SurvivalCore
used, and sell wands made by SurvivalCore keep working. Check what your database holds before going live.
Where do I get help?
On the Exylia Discord, where the licence is requested too.
Something missing on this page? Tell us on Discord