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Progression

Events and seasons

The five event types, their timetables and the rotation, running them by hand, and seasons with their own stats, boards, rank rewards and archive.

Events

An event is a while of something different in the arenas, announced to everyone, with a boss bar counting down for the players in them. One event runs at a time on the whole network group: a timetable firing on every server starts it once, and every server shows the same one.

TypeWhat happens
KIT_OF_THE_HOUREveryone fights with kit, or with one kit rolled at the start when kit is blank. No roll, no draft.
RARITY_RUSHEach rarity's weight is multiplied by rarities; 0 takes a rarity out.
MULTIPLIERMoney and XP earned in the arenas are multiplied by multiplier.
KING_OF_THE_ARENAMost kills wins. The live top is on the event placeholders.
MYTHIC_HUNTOne player per server is marked and glows for the others; their killer takes the bounty and the mark.

Rewards

Rewards live in triggers.yml, by event id:

  • on-event-start-<id>: everyone in the event's arenas when it starts.
  • on-event-win-<id>: the king when it ends, and the hunter on every bounty.

The king's rewards are owed once and paid wherever the player is, now or on their next join.

events.yml

events maps an event id to:

KeyWhat it does
nameHow it is called in messages, the boss bar and menus.
typeOne of the five types.
durationHow long it lasts.
arenasThe arena ids it runs in; empty is every arena.
iconIts item in menus.
kitKIT_OF_THE_HOUR: the kit id, or blank to roll one at the start.
raritiesRARITY_RUSH: rarity id to weight multiplier.
multiplierMULTIPLIER: what money and XP are multiplied by.
schedule.timesTimes it starts at, like 20:00.
schedule.daysDays, like FRIDAY; empty is every day.
schedule.min-playersPlayers that must be online on this server for it to start.

The bundled events:

IdNameTypeDurationSchedule
hour_kitKit of the HourKIT_OF_THE_HOUR30mnone
rarity_rushRarity RushRARITY_RUSH (common ×0, rare ×0.5, epic ×2, legendary ×3, mythic ×3)15mnone
double_rewardsDouble RewardsMULTIPLIER ×230m20:00 on Saturday and Sunday
kingKing of the ArenaKING_OF_THE_ARENA15m21:00 on Friday, 4 players online
mythic_huntMythic HuntMYTHIC_HUNT15mnone

The rotation

KeyDefaultWhat it does
rotation.enabledfalseStarts the listed events one after another on its own, an interval apart.
rotation.interval45mFrom the end of one event to the start of the next.
rotation.events[rarity_rush, double_rewards, king, mythic_hunt, hour_kit]The events, in order.
rotation.min-players4Players that must be online on the server that starts it.

By hand

CommandWhat it does
/rkadmin event start <id>Starts an event, unless one runs.
/rkadmin event stop [id]Stops the running event; with an id, only that one.
/rkadmin event statusWhat runs now and what is next.

Players see the running or next event in the /rk hub.

Seasons

A season is a stretch of time with its own kills, deaths, best streak, KDR and XP, its own leaderboards (/rk season) and rewards by final rank, paid exactly once wherever the player is. Lifetime records are never touched. One server of the network group closes a season and opens the next; every server shows the same one.

seasons.yml

KeyDefaultWhat it does
enabledtrueSeasons on or off.
nameSeason %number%The name of a rolling season.
length30 daysHow long a rolling season lasts.
seasons[]Fixed windows: id, name, start, end, written yyyy-MM-dd HH:mm in timezone.
timezone""The zone the fixed windows are written in (Europe/Madrid). Blank is the server's.
rank-byseason_killsseason_kills, season_kdr, season_best_streak or season_xp.
rewardssee belowBy final position, from-to inclusive; the same rewards as triggers.yml.
archive12Past seasons kept in the archive.

When none of the fixed windows covers the moment and length is above 0s, seasons roll on their own: each one length long, named by name.

PositionsDefault reward
15000 money
2 - 32500 money
4 - 101000 money
11 - 100250 money
seasons:
  - id: winter
    name: Winter Season
    start: '2026-12-01 00:00'
    end: '2027-03-01 00:00'
timezone: Europe/Madrid

The season screen

/rk season shows the season's name and time left, its board sorted by kills, KDR, best streak or XP, and the Archive of past seasons with their final tops.

By hand

CommandWhat it does
/rkadmin season startOpens a season now, when none is open.
/rkadmin season endCloses the season now and pays its rewards; a rolling one is followed by the next at once.
/rkadmin season statusThe season now and its time left.

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