Content generated with AI — it may contain mistakes.

Reference

Placeholders

The values spawner screens, the hologram and the items can show, for restyling them. ExyliaSpawners registers no PlaceholderAPI placeholders.

ExyliaSpawners registers no %exyliaspawners_...% placeholders with PlaceholderAPI or ExyliaLib: its values are about one spawner, and they live on the screens, the hologram and the items that show that spawner. This page lists them so you can restyle those files. Values that move (stack, storage, countdowns) update while a screen is open.

Spawner screens

The hub (menus/hub.yml), the storage (menus/storage.yml) and every row of My spawners (menus/my_spawners.yml) can show:

PlaceholderValue
%spawner_type%, %spawner_type_upper%Its type's display name, as written or upper case.
%spawner_id%Its id.
%spawner_tier%Its tier.
%spawner_stack%, %spawner_limit%Spawners in the stack, and the type's or tier's stack limit.
%spawner_owner%The owner's name, or "None".
%spawner_mode%Virtual or Classic, from labels in messages.yml.
%spawner_state%"Producing" while a player is in range, else "Waiting for a player".
%next_cycle%Time until the next cycle, or - while waiting.
%level_speed%, %level_amount%, %level_storage%, %level_xp%The level of each track.
%storage_items%, %storage_capacity%, %storage_fill%Items stored, the cap, and how full as a percentage.
%storage_xp%, %storage_xp_capacity%Experience stored and its cap.
%spawner_world%, %spawner_location%Its world and x, y, z.
%feature_lines%Every value below as ready lore lines, ▎ Label » value.

Every feature adds its own values by name:

PlaceholderValue
%corruption_state%, %corruption_effect%, %corruption_time%Corruption state, the tier's effect, and the time left on its timer. Only where corruption applies.
%booster_speed%, %booster_loot%, %booster_xp%, %booster_money%That booster's multiplier and time left, or "None".
%booster_count%, %booster_active%, %booster_remaining%Boosters running, "Active" or "None", and the time until the first one ends.
%autosell%, %autosell_state%Autosell as "On"/"Off", and as on/off.
%money_per_hour%What its sales paid in the last hour.

%feature_lines% lists every one of these values, the track levels included. Its labels come from menus.feature-labels in messages.yml, empty by default, so each name shows in title case (corruption_state reads "Corruption state", in every language). Add the ones you show, for example corruption_state: Corruption, or replace %feature_lines% in hub.yml with the single values you want.

The storage screen adds %can_sell% and %bedrock% (true/false), and on each row %item_material%, %item_name%, %item_amount% and %can_sell_line%. My spawners adds %owned_count% and, on each row, %remote_line%, which hides its line for players without exyliaspawners.remote.

The upgrades screen has, per track (speed, amount, storage, xp), %<track>_level%, %<track>_max%, %<track>_value%, %<track>_next%, %<track>_cost% and %<track>_prompt%. The boosters screen has, per kind, %<kind>_state% and %<kind>_prompt%. The corruption screen adds %corruption_effect_info%, %cleanse_cost%, %cleanse_range%, %cleanse_time% and %cleanse_grace%. The trust screen has %trusted_count%, %can_manage%, and on each row %player_name%, %trusted_since% and %manage_line%.

Holograms

lines and optional-lines in hologram.yml:

PlaceholderValue
%type%, %type_upper%, %type_id%Display name, upper case, and the type id.
%stack%, %stack_limit%, %tier%, %mode%Stack, its limit, tier and mode.
%stored%, %capacity%, %fill%, %bar%Items stored, the cap, percent full (0-100) and the storage bar.
%xp%, %xp_capacity%Experience stored and its cap.

Plus every feature value above (%corruption_state%, %booster_active%, ...) and any PlaceholderAPI placeholder.

Items

spawner-item.yml: %type%, %type_upper%, %tier%, %stack%, %mode%. booster-item.yml: %kind%, %kind_upper%, %multiplier%, %time%.

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